Where the menu is
Both routes open the same roll screen.
- Menu, Customize, Rolls. Scroll until you see Race, Social Class, and Traits.
- Talk to the Hage Priest inside the church in the starting village.
Click a row before you spend anything. The menu shows that row's bonuses and the chance currently attached to it. A spin is consumed and the old roll is replaced. New characters start with exactly three spins, enough for one of each category.
Where more spins come from
- Playtime rewards. Claim them before you log off.
- Codes. Most milestone codes pay spins, reset stats, chests, or crystals. Reset stats matter if you already spent points in the wrong stat.
- Inventory Index, including 1 spin at 5 discoveries.
- AFK World: one reported payout is a spin every 15 minutes, plus an XP and gold buff choice every 30 minutes.
- Bosses can drop race rerolls. No guide names which boss.
- The in-game shop sells rerolls. Prices move. Do not buy them before you have claimed the free spins.
Special spins are a separate, rarer currency. Trait writeups report much higher epic-to-mythic odds on a special spin (about 61.73% for an epic trait, 27.50% for a legendary trait, and 10.76% for Chosen One). Those special-spin percents were also pasted onto social classes in one guide whose normal-spin table does not match the roll-screen snapshot. Use a special spin only after you read the live odds.
What is worth keeping
Race bonuses and the class bonus lines are consistent across writeups. The class percents are not. One early-access roll-screen snapshot reads Peasant 46.23%, Commoner 30.05%, Merchant 16.95%, Noble 4.18%, Royal 1.65%, Sovereign 0.65%. Another October guide reads 49.70%, 30.38%, 14.72%, 3.21%, 1.43%, and 0.56%. Recheck the Priest. The bonus numbers themselves match.
Keep Devil, Elf, or Human-Dwarf if you hit them. Dwarf has no EXP line. Human is the 94.70% baseline.
Keep Sovereign or Royal. Keep Merchant if you want the +10% Yuls and you are still buying early gear. Noble is the first class with Health and Stamina regen, but its Yuls line is lower than Merchant.
Keep Chosen One. Keep Mana Sensitive if you cast constantly (+35% Mana Regen). Keep Fast Learner early for +10% EXP. Strong Body is the survivability epic. High Mana is the cheaper spell trait (+25 flat Mana and +17.5% Mana Regen).
EXP actually stacks
Race, class, trait, titles, and the shop boost add together. They are not separate modes. A recorded HUD showed Human +5%, Merchant +3.5%, Fast Learner +10%, and a +75% shop boost at the same time. Titles do nothing until you turn them on under Profile, Statistics. Group-role titles (staff, testers, and similar) are not something normal play awards. Robux spend titles exist at 1,500, 5,000, and 10,000 spent, for +20%, +30%, and +50% EXP. Mythic Collector is +20% EXP for drawing 30 mythic grimoires. The +75% shop boost was recorded at 79 Robux for 3 hours. Treat the price as a snapshot.
A Dwarf EXP bonus appears in one tier list and is missing from the race table. The race table gives Dwarf no EXP line. Do not plan around a Dwarf EXP bonus unless your own character sheet shows it.
